Don't Get Got Review - Box Feature

Don’t Get Got Review: Family Friendly?

Play Time: 30 Min – ? / Players: 2-10 / Complexity: Low / Age: 14+ / Publisher: Big Potato Games / Designer: Zoe Lee, James A. Vaughan

Don’t Get Got Ratings and Summary

BoardgamingParent.com

Kids Rating
Teen Rating
Parent Rating

Summary

Kids rating from our daughters (9 & 12).
Teen rating from our son (15).

Don’t Get Got is a unique party game that scales well to accommodate up to 10 players. If players don’t take it too seriously it offers some good light hearted fun. But over time it can shut down conversation as people become suspicious of conversations.

2.8

Pros

  • Scales well to accommodate up to 10 players
  • Can be played in the background while you go about your day
  • Very easy to learn
  • A large number of missions should keep you going for many plays.

Cons

  • After a while it has a tendency to shut down conversation
  • Some parents may not like that this game encourages players to be a bit deceitful.

What You Will Find in Our Don’t Get Got Review


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I stumbled across Don’t Get Got from Big Potato Games during an online sale and it got me curious about what it was. It seemed well, a little odd as far as games go, for starters it had a play time of as much as a few days or more and it didn’t really sound like a game, more like a framework for tricking people into doing things. But my oldest daughter likes a good laugh and I thought she might enjoy it. I showed her the online video of how it works and she was sold. Given it was pretty cheap at the time I thought it would be great to have a game my daughter and I could play in the background as kind of our thing. Well, it didn’t really work out as I had planned, after a while the rest of the family gradually wanted in and before I knew it, we were all in on it and trying to outwit each other. Designers Zoe Lee and James A. Vaughan succeeded in at least enticing our whole family to give it a go, but did it have staying power? After owning it for a few months what do we think? Well, sit back, relax with your favourite cuppa and I’ll explain how it went and what we thought of it.

How to Play Don’t Get Got

Don’t Get Got takes a few minutes to explain, really you could almost throw someone a wallet stocked with mission cards and they would probably figure it out.

In short, each player will get 6 missions in a handy mission wallet, 1 of the missions is common to everyone the rest are unique. The first player to complete 3 of the missions wins. The part which is a bit different here is that this isn’t really a sit-down game like most others.

It’s not like you will all sit around the table on a family games night and try to outwit each other over the course of an hour or so. It just doesn’t work that way. This is the sort of game that you play over a long while, maybe hours, maybe days. It kind of simmers away in the background and people chip away at their missions when the opportunity presents itself.

The core gameplay here is trying to get other people to do the things listed on your mission cards. It might be getting them to do something or say something. I have to be careful how much I explain here because the missions only work if other people don’t know what they are, and I don’t want to spoil your fun. But to give you a flavour of it, there might be a mission that requires you to get someone to pick up something from under a table or get them to question something about your appearance. There aren’t really any restrictions on how you get them to do this, it’s really up to you to figure it out. If you succeed you can flip that mission card to the ‘Nailed It’ side and you are one step closer to the win.

Don't Get Got Review - Mission Wallet
Players get this handy mission wallet to store their missions and keep track of progress.

The only common mission that everyone will be aware of is one that requires you to say, ‘Guess What?’ and have someone respond with ‘What?’. If you can achieve that you get one of three required missions squared away.

The challenge in all of this though, is that you can’t be too obvious with what you’re doing when completing missions. If someone cottons on to the fact you are trying to trick them into getting your mission completed, they can call you out on it. If they’re right, you have failed that mission and have to flip it to the ‘Failed It’ side. That’s one less mission you have available to complete. So, the key here is to be patient and catch people when they are off guard, in short you need to be sneaky, something my daughters are really good at it seems.

Once someone has completed three missions the game is over. It could take any length of time to get this done and we find it’s best not to try to cram a game into say an hour because it means everyone is on alert.

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Don’t Get Got Gameplay Experience

As far as party games go, Don’t Get Got has some big positives. Its simplicity means you can play with just about anyone whether they are big gamers or not and teach people how it works in minutes. My kids really didn’t need much explanation at all, to them it was all pretty intuitive.

As I mentioned earlier, my initial plan was to try this out with my older daughter for a bit and have a few laughs before we introduced it to the wider family. The problem was she was having a lot of fun with it, and it became pretty obvious to the rest of the family something was up and gradually as people cottoned on, they wanted in on the fun.

The great thing is that Don’t Get Got works quite well at 2 players but scales well at any player count because the only thing that changes is your pool of targets gets larger. It’s also pretty portable, all you need to do is have the mission wallet handy so you can take it on holiday with you and really play it just about anywhere. From that perspective it’s quite convenient.  

The part that we all really enjoyed with Don’t Get Got is the satisfaction of timing your play to catch people off guard. Working a mission into your discussions with family members in a way that appears normal and watching them fall for it is priceless. Once we were all involved, every now and then I would hear the phrase ‘You Got Got!’ coming from another room in the house, followed by some gloating. My kids get an extra bit of satisfaction from outwitting the parents on this one. They are actually very sneaky I have discovered and to be honest it has me a little worried, the fact that they are so skilled at getting us to fall for one of their tricks. I’m sure they wouldn’t use their powers outside the game, right?

Don't Get Got Review - Mission Packs
Don’t Get Got comes with three mission packs containing mission cards.

We were all having so much fun with Don’t Get Got that we worked our way through the first of the three mission packs over the course of a couple of weeks and started the second. The problem at this stage was that a bit of fatigue from keeping our guard up was setting in.

A few of us started to change our behaviours a bit because we were so suspicious of each other. My wife started calling people out for just about anything for fear someone was trying to trick her. My son began hovering ominously, observing us for just the right opportunity to catch us off guard. My daughters started to shut down a bit for fear of getting caught out and I started second guessing every innocent comment made. By this stage it was becoming less fun and starting to shut down family interaction, so we gave it a break for a bit. My wife has some views on the negative impacts this has had on our family interaction but I’ll explain that in our final thoughts section.

I think the key to this game in a family setting is to treat it like seasoning, a little bit sprinkled into your daily routine every now and then is a lot of fun, too much over a prolonged period can spoil things. I also think it’s best to have a little bit of a stand down period before people start completing missions, maybe hand out the missions the night before and agree to start the next day. We found that at first people would get their missions and try them while everyone was on guard, which wasn’t really that fun or effective.

As a result of what I have mentioned I now play the game more often one on one with my kids instead of as a whole family. I find it seems to work better that way for us as it doesn’t mean the whole family is on edge and suspicious of what is being said. It also tends to be more low key and fun. Although I think the thing with Don’t Get Got is that it will depend entirely on your audience what works as people’s reactions to the game will tend to shape how fun it is. If people shut down it will tend to fall flat, but if they treat it as light hearted fun and get into the spirit of it then I think it is far more enjoyable.

Components

Don't Get Got Review - Components
You get 3 mission packs and 10 handy mission wallets in the box.

The components in Don’t Get Got are made up of three separate mission packs with 186 mission cards and 10 mission wallet cards. The wallet cards are really handy and keep your missions conveniently in one place.

Once you use the mission cards, they tend to get a bit bent as you have to fold them and show a bit of wear but they are still useable. However, you can’t really reuse them with the same group as when people know what the mission is, it tends to be that people are alert to it from that point. We did try to reuse some of our older cards at one point but it didn’t work as well.

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Final Thoughts on Don’t Get Got

Don’t Get Got is a unique party game that accommodates up to 10 players well and provides some good light-hearted fun that can be played in the background of other activities. There are plenty of missions to keep things interesting and the handy wallet cards make it ideal for holidays. The down side is the game can tend to shut down conversation at times and some parents may not like that it encourages players to be a bit deceitful in tricking members of the household.

So, what does the rest of the family think? My daughters just love Don’t Get Got but prefer playing it one on one with me as opposed to with the whole family. They just find the family games tend to result in too much suspicion in the house, whereas one on one they have found the games tend to be more light hearted. My son enjoys Don’t Get Got but not over long periods of play.

My wife liked Don’t Get Got the least in our family. Her issue with it is two fold. Firstly, she didn’t like the way it could shut down conversation and secondly, she didn’t like the fact that it encouraged members of the family to deceive each other. I can see her perspective on this, but I don’t mind it so much in small doses as long as it’s not taken too seriously by players.

Is Don’t Get Got easy to learn? Yes

What will Don’t Get Got teach my kids? Well, this one could be an issue for some parents, this is all about tricking others into doing things.

What age is appropriate for Don’t Get Got? The box says 14+ but it is easy enough to learn that our youngest daughter was able to participate at 8.

Does Don’t Get Got have good replay value? There are plenty of missions in the box to keep you going for quite some time. We find this is best played in small doses though with breaks in between.

We hope you enjoyed our Don’t get Got review. If you have any more questions or just want to share your thoughts on this game please leave a comment below, or get in touch through our contact page.

About the Authors

We are parents who love board gaming. We have three children and have been enjoying board games as a family ever since we had our first child. We share our real unbiased experiences and opinions on board games so you can decide if they are right for your family. We also write guides and articles to help you get the most out of your family game time. If you enjoy our content and want to support us you can do that through our Ko-fi page by clicking on the button below.

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